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Server Features

Our development is inspired by officials. That being said, we know that players expect more of a game than 16 years ago, which is why we made some very few changes. On this page, we point out every change we implemented and the reasoning behind them.



We implemented the new storage system. It is more finely divided and sortable.

Reason: This is a nice quality of life feature and not game breaking.


Master Storage

We implemented our home-made Master Storage system. 
It allows you to move items between the different game accounts, as with the traditional storage on the game account.


Battle Mode

We have implemented the new battlemode. This means you can drop down up to 4 hotkey bars and see every skill or item you assigned.

Reason: This is a nice quality of life feature and not game breaking.


Item Share

Item share in parties now randomly distributes items among every party member present on the map.

Reason: This is a nice quality of life feature and not game breaking.


Arrow Crafting

We use the new recipes.

Reason: The old euRO values were too restrictive in our opinion. To give you some examples: Red Blood, Crystal Blue and Wind of Verdure only provided 50 ele arrows, Gills only 5 Crystal Arrows. This would make arrow crafting extremely difficult, which is why we have adopted the newer values that can be checked here: recipes



We enabled the @commands: @noks  @autotrade @time 

and additionally the !commands: !ping !vsync

@noks: It is a nice supportive tool to stop players from KSing each other. We enabled it to help enforce the no KS rule.
@autotrade: There is really no downside to this command. We enabled it so players can vend items while their PC is not running.
@time: This has no impact on gameplay whatsoever.
!ping: This has no impact on gameplay whatsoever.
!vsync: Disable limitation of 60 fps


Monster Drops

Each monster that naturally spawns also drops its card.


Fire Pillar / Traps

We have decided that the damage of these skills will not double with each monster.

If the damage per monster doubles, it would strengthen both Hunter and Wizards even more compared to other classes. It would allow them to mob on their own without any problems and get an enormously high damage output.
Since both classes are already very strong anyway, we didn't want to give them any further advantage.


Wedding System

The marriage abilities episodically were actually supposed to allow the man to give HP to his partner and the woman to give SP to her partner.

Since we allowed same-sex marriage, we allow both sexes to give both HP and SP to their partner, as would be the case in later episodes.


Slave Spawns

Slave spawns only give experience and drop items in the first wave, from the second wave onwards the slaves no longer drop items and only give one experience point each.

We have decided this deviation to official servers, because it gives the possibility through tactics to kill only the slaves and not the monsters that summon them. This leads to the fact that very high experience values can be achieved and monsters no longer have to be mobbed for this. Furthermore, our population allows us to perform this procedure on a map undisturbed by other players and to mob the whole map.


Experience Tap

Many interaction with a monster counts as a tap. E.g. Taking or receiving Damage, Signum Crucis, Lex Aeterna, while on officials only very few interactions with monsters count as a tap.

We believe that it is only logical that interactions that affect the monster also be considered as a exp tap. Also, this encourages party play with almost all classes.


Bard / Dancer Skills

Songs remain active for 20 seconds after leaving the song area and the song area is 7x7 cells.
Episodically, songs should normally only be active as long as you are in the song area and not reverberate. Furthermore, the song area should be 9x9 cells.

This provides the opportunity to play performers more actively by "flashing" songs as well.




Unintentional differences

These are the differences we are working on fixing at the moment:


retRO Official RO
Dissonance has no visual effect. Dissonance has a visual effect.
SP-Regen (Mage and Aco Skill) Tick counter does not reset when moving. SP Regen Tick resets when moving.
When monsters use an elementals skill, there is a chance, that the monster gets passive again. When monsters use an elementals skill, the monster stays aggressive.
Hunter Fly Cards are being triggered by Grand Cross. Hunter Fly Cards are not being triggered by Grand Cross.


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