Current Episode

The most obvious difference from the current pre-renewal episode are the monster stats, the monster spawn, skills and the World Map. For the episodic monster stats and spawn check our Database.

The most important differences concerning maps are that Morocc is not destroyed by Satan Morocc yet and the corresponding maps around Morocc are also in the state pre-Satan Morocc. Furthermore we still have the old Payon.

Please note!

These skillchanges are not made up by us to change the balancing.
All of our skill changes were available in Episode 5 on the official servers.
We have checked and verified all changes by at least 2 independent sources.

 

There are no Gutterlines in Episode 5. These were only introduced with Episode 9, because the Bowling Bash skill was buffed with this update.

 

Skills

Swordman

Magnum Break
Skill must be cast on a target and the range of 5x5 cells now refers to the target and not the player.
SP consumption is always 15 SP.
Drained HP at level 1-10: 20,20,19,19,18,18,17,17,16,16 HP
Damage at level 1-10: 115,130,145,160,175,190,208,220,235,250%
Endure
No more gives MDEF.
This skill is completely disabled in WoE.
The skill only ends when its duration expires and not after 7 hits.
 
Fatal Blow
Stun chance is not calculated based on baselevel.
Bashlevel 6-10: 5,10,15,20,25%
 
Provoke
Target ATK increase reduced to 20% and Player Defense reduction increased to 60%.


Mage

 
Acolyte

Ruwach
Range increased to 7x7 (from 5x5) cells.

Signum Crusis
Def reduction reduced from 50% to 30% at Lv 10.

 

Archer

Charge Arrow
Knockback reduced from 6 to 4 cells.

Double Strafe
The skill no longer has a cast delay (Previously 0.1 sec cast delay)

 

 

Merchant

Enlarge Weight Limit
Weight limit increases only by 100 per level instead of 200.

 

Knight

Pierce
Hit bonus removed.

Spear Stab
Damage reduced from 300% to 250% at level 10.

Brandish Spear
Cast time increased from 0.7 to 1 second and After Cast Delay increased from 0 to 1 second.
 
Bowling Bash
Damage increased from 500% to 600%, cast time increased from 0.7 to 1 second and After Cast Delay increased from 0 to 1 second.
Bowling Bash only hits once.

 

Crusader

Shield Boomerang
Now has the Holy Element (was Neutral before).

Devotion
Duration of Devotion is doubled at each level.
Level 1-5: 60,90,120,150,180 seconds

 

Wizard

Fire Pillar
Lv 1-5 now also consumes 1 Blue Gemstone.
SP consumption reduced from 75 SP to 30 SP.
More than 5 instances can be cast.
Skill trapeffect lasts longer. Level 1-10: 0.5,0.7,0.9,1.1,1.3,1.5,1.7,1.9,2.1,2.3 seconds

Meteor Storm
SP consumption reduced by 10 SP per level.
Skill no longer stuns.

Lord Of Vermilion
Skill cannot cause the status Blind.
 
Frost Nova
Cast time reduced. Level 1-10: 5, 4.7, 4.4, 4.1, 3.8, 3.5, 3.2, 2.9, 2.7, 2.5 seconds
Effect duration doubled. Level 1-10: 3,6,9,12,15,18,21,24,27,30 seconds

Storm Gust
Cast time increased by 1 second from Lv 7-10.

Quagmire
No limitation on the number of casts.

 

Sage

Study
ASPD bonus removed.

Dragonology
Int bonus removed.

Deluge, Volcano & Violent Gale
Range increased. Level 1-5: 5,5,7,7,9 cells

Dispell
Consumes 2 Yellow Gemstones instead of 1.

 

Hunter

Land Mine
Duration reduced. Level 1-5: 65,50,35,20,5 seconds

Ankle Snare
Effect Duration increased. Level 1-5: 5,10,15,20,25 seconds

Blast Mine
Duration reduced. Level 1-5: 30,20,15,10,5 seconds
Element is now fire (before Wind)
Damage formular changed (Dex/2 + INT +49)*Skill_Lv
 
Claymore Trap
Damage formular changed (Dex/2+Int+49)*Skill_Lv

Steel Crow
ATK bonus reduced from +60 to +30.

 

Bard / Dancer

Melody_Strike
Consumes 8 SP on each level.
 
Throw Arrow
Consumes 8 SP on each level.

Every solo Song skill
Expanded from 7x7 to 9x9 cells

A Poem of Bragi
After Cast Delay at level 10 reduced from 50% to 30%.

The Apple Of Idun
Heal per tick in field increased.

Service For You
MaxSP reduced from 25% to 20% and SP consumption reduced from -50% to -40%.

 

Priest

Magnificat
Duration at level 1-5: 20,40,60,80,100 seconds

 

Monk

Finger Offensive
ATK boost increased from 250% to 350%.

 

Blacksmith

Iron_Tempering
Chance at level 1-5: 26,32,38,44,50%

Steel_Tempering
Chance at level 1-5: 15,20,25,30,35%

Oridecon Research
Chance at level 1-5 10,20,30,40,50%

Every Smith Weapon skill
Chance at level 1-3: 10,20,30%

Weaponry_Research
Chance at level 1-10: 2,4,6,8,10,12,14,16,18,20%

Skin_Tempering
Increases fire resistance. Level 1-5: 5,10,15,20,25%

Hammerfall
Works only with Mace and Axe type weapons.

Adrenaline_Rush
You get 30% boost. Party members get 25% instead of 20%.

 

Alchemist

Every Chemical Protection skill
Duration reduced. Level 1-5: 60,120,180,240,300 seconds
 
Summon Flora
Allows the caster to summon 3 Floras, increasing their HP with each level.
Level 1-5: 2410 HP, 2610 HP, 2810 HP, 3010 HP, 3210 HP

 

Assassin

Cloaking
Cloaking can only be used near walls. You will get uncloaked as soon as you leave a wall.

 

Rogue

Ankle Snare
Skill can now be used by Rogue.

Skid Trap
Skill can now be used by Rogue.

Backstab
Costs 12 SP. Target will not be flipped anymore.

 



 

Quests:

Only quests related to content until Episode 5 are available.

 

Job-Quest Skills:

The Hunter job quest is episodically located in Payon.

The Blacksmith job quest is episodically located in Geffen.

 

Platinum Skill Quests:

There are no second class platinum skill quests in Episode 5, including the Homunculus questline.

 

 

 

                                                                                           

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